- Official home of the Jimmie Johnson Spotter Pack -
Spotter / Crew Chief Add-on for
NASCAR Racing 2003 Season by Papyrus
Created by Dave Hoffman


NASCAR Racing Realism Upgrade

The goal of this project was to get rid of the default game spotter in Papyrus' NASCAR Racing 2003 Season, and replace it with a package that would create a much more realistic racing experience. And what better way to do that than by using real race audio from a real crew chief, and a real spotter. So that's what I tried to do.

The spotter files below replace the default crew chief / spotter with Lowes crew chief Chad Knaus and former #48 spotter Chris Osborne. This is most likely the final version of the spotter pack that I'll make for this title.

Descriptions, and where to put each file are detailed below.

Distribution

The Johnson Pack is the result of countless hours spanning over 6-years of painstaking work, and I'm proud to associate my name with it. So I ask that you please do not post any of my files on a site collectively, individually, or use them in another project for another game. If you're thinking of making a mod and want to use my files, Email me. In most cases I wouldn't mind, I'd just like to know where my work is going :)

...Unlike the people who pirated the NR05 "mod," who apparently took it upon themselves to rip my, and many other peoples works without even so much as a notice.

Latest Site News

Trimmed the fat



Spotter Pack Files

The Spotter Pack comes in two different formats. Either all packed up into one spcc.dat file, or unpacked in 539 .wav files. They do the same thing, and performance seems equal, it's just a matter of preference.

jj_spcc30.zip (2 files: 5,234k) Uploaded 4/5/06
This file contains the spcc.dat file version. Before you do anything, make sure you back up your current spcc.dat file because this will replace it. So back it up, then unzip this file into your Papyrus\NASCAR Racing 2003 Season\sound\spcc\ folder.

* If you have any spotter wave files in the \spcc folder, they will be played instead of the files contained in the spcc.dat. So if you want the latest Johnson pack to play in its entirety, you should move those waves out of the \spcc folder. Your option.

jjspotter30.zip (540 files: 4,647k) Uploaded 4/5/06
This file contains the 539 individual .wav files. Backup any .wav files you might have in your Papyrus\NASCAR Racing 2003 Season\sound\spcc\ folder, and unzip this file into that folder. You can leave your game-installed spcc.dat file there, these files don't affect its safety in any way.

"Gentlemen, Start Your Engines" Packs

jj-gsye-v1.zip (13 files: 1,019k) Uploaded 11/23/04
Completely separate from the spotter files, these are 12 edited 'Gentlemen Start Your Engines' clips. All 12 are recorded from races, but all have different pep talks from Chad Knaus and Chris Osborne tacked onto the ends, making it a perfect compliment to the spotter pack. Download and unzip into your Papyrus\NASCAR Racing 2003 Season\sound\ folder. The individual files that make up the above .zip follow. They would naturally also go into your Papyrus\NASCAR Racing 2003 Season\sound\ folder.

gsye1.ogg (82 K) | gsye2.ogg (88 K) | gsye3.ogg (72 K) | gsye4.ogg (79 K)
gsye5.ogg (86 K) | gsye6.ogg (79 K) | gsye7.ogg (75 K) | gsye8.ogg (107 K)
gsye9.ogg (86 K) | gsye10.ogg (78 K) | gsye11.ogg (90 K) | gsye12.ogg (108 K)

Again, the above singles are all included in the jj-gsye-v1.zip full set.

jj-gsye-v2.zip (13 files: 956k) Uploaded 9/7/05
Volume 2 of the Gentlemen Start Your Engines pack! 11 new commands and pre-race banter from the pit crew recorded from races. The 12th command I edited from the NASCAR IMax movie. Download and unzip into your Papyrus\NASCAR Racing 2003 Season\sound\ folder. The individual files that make up the above Volume 2 .zip are as follow. They would naturally also go into your Papyrus\NASCAR Racing 2003 Season\sound\ folder.

gsye1.ogg (89 K) | gsye2.ogg (82 K) | gsye3.ogg (82 K) | gsye4.ogg (82 K)
gsye5.ogg (84 K) | gsye6.ogg (90 K) | gsye7.ogg (80 K) | gsye8.ogg (78 K)
gsye9.ogg (69 K) | gsye10.ogg (82 K) | gsye11.ogg (84 K) | gsye12.ogg (64 K)

Again, the above singles are all included in the new jj-gsye-v2.zip full set.

Alternate Files

I wanted the official pack to be suitable for all ages, and it is. That's why these alternate files are not included in the official set. Some of them contain mild language, PG-13ish, so use at your own risk of being offended. :) The others are just for a little change if something gets old.

To use, save them into your Papyrus\NASCAR Racing 2003 Season\sound\spcc\ folder, unless otherwise stated. If it asks if you want to overwrite anything, back up what you have in there if you want to, and save these there. Also, it doesn't matter if you downloaded the Spotter Pack waves or the .dat set from above. Either way, just toss these in that folder and they'll play.

1towin
Played with 1 lap to go when you're leading.

green3
D.W.'s "Boogity, boogity, boogity." Played, at times, when the green flies.

svrblk2
Played when you're given the black flag and you're very close to getting DQ'ed if you don't come in. Pay attention beforehand if you're told to actually stop, or just drive through. Even though Chad says to "pit" in this clip, you might not have to stop, so use with caution.

in2nd
Played when you're in 2nd place.

in3rd
Played when you're in 3rd place.

top10
Played when you enter the top 10.

uwon13
One of the files randomly played after a win. This one is Jimmie explaining how he won at Charlotte.


reminder-1-
This will replace the, "Drivers to your cars," prompt that you hear when it's time to qualify and race. This will have spotter Chris telling you they're ready to roll. This file would go into your \sound folder, and you'd have to rename it to reminder.wav if you want to hear it in-game.

reminder-2-
Another replacement for the, "Drivers to your cars," prompt. Again, it would go into your \sound folder, and you'd have to rename it to reminder.wav if you want to hear it in-game.


The "Waiting" file plays when you're online, sitting on the grid waiting for all the boot-draggers to get on the track. I've been told that a little variety would be nice, as hearing the same one over and over gets stale. So here's 11 of them. Like most of the files here, they get saved into your \spcc folder. The only thing you have to do is rename whatever one you feel like using to "waiting.wav"

waiting-1- | waiting-2- | waiting-3- | waiting-4- | waiting-5- | waiting-6- | waiting-7- | waiting-8- | waiting-9- | waiting-10- | waiting-11-

Files For League Racing

If a league you're in uses the rule that you can't race back to the line when a caution comes out, these couple files go along with that rule, and will remind you of that. They would go into your \spcc folder.

yelout
Played when the caution is thrown.

undercaut-1-
Played when you cross the line to take the caution. You'd have to rename this to undercaut.wav if you want to hear it in-game.

undercaut-2-
Another alternative for when you take the caution. You'd have to rename this to undercaut.wav if you want to hear it in-game.

Engine Sound Packs

outside-in.zip (7 files: 573k) Uploaded 1/20/04
These are nothing special, and little time was put into them. Simply put, these files will replace the normal cockpit engine with those heard from the external views. It's just a simple conversion I did by request. They would go into your Papyrus\NASCAR Racing 2003 Season\sound\ folder.

inside-out.zip (9 files: 1,030k) Uploaded 1/20/04
These files will replace the normal external engine with those heard from the cockpit. Like above, it's just a simple conversion. They would obviously also go into your Papyrus\NASCAR Racing 2003 Season\sound\ folder.